Searched refs:shouldIncludeLoadResolveAttachmentBit (Results 1 – 1 of 1) sorted by relevance
970 const bool shouldIncludeLoadResolveAttachmentBit = this->resolveTextureLoadOp().has_value(); in getRenderPassDescKeyForPipeline() local972 if (shouldIncludeLoadResolveAttachmentBit && in getRenderPassDescKeyForPipeline()