Searched refs:shadingLanguageVersionString (Results 1 – 1 of 1) sorted by relevance
3462 std::ostringstream shadingLanguageVersionString; in initVersionStrings() local3463 shadingLanguageVersionString << "OpenGL ES GLSL ES "; in initVersionStrings()3464 shadingLanguageVersionString << (clientVersion.major == 2 ? 1 : clientVersion.major) << "." in initVersionStrings()3467 mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); in initVersionStrings()