Searched refs:shaderstring (Results 1 – 1 of 1) sorted by relevance
499 vk::ProgramBinary *shadercacheLoad(const std::string &shaderstring, const char *shaderCacheFilename… in shadercacheLoad() argument546 diff = shaderstring != std::string(source); in shadercacheLoad()570 void shadercacheSave(const vk::ProgramBinary *binary, const std::string &shaderstring, const char *… in shadercacheSave() argument622 diff = shaderstring != std::string(source); in shadercacheSave()649 chunksize = 4 + 4 + 4 + 4 + length + 4 + (uint32_t)shaderstring.length(); in shadercacheSave()655 length = (uint32_t)shaderstring.length(); in shadercacheSave()657 fwrite(shaderstring.c_str(), 1, length, file); in shadercacheSave()665 void getCompileEnvironment(std::string &shaderstring) in getCompileEnvironment() argument667 shaderstring += "GLSL:"; in getCompileEnvironment()668 shaderstring += qpGetReleaseGlslName(); in getCompileEnvironment()[all …]