Searched refs:shader_uniform_buffer_array_non_uniform_indexing (Results 1 – 3 of 3) sorted by relevance
616 pub shader_uniform_buffer_array_non_uniform_indexing: bool, field3516 if self.shader_uniform_buffer_array_non_uniform_indexing { in check_requirements()3517 if !supported.shader_uniform_buffer_array_non_uniform_indexing { in check_requirements()4525 shader_uniform_buffer_array_non_uniform_indexing: false, in empty()4901 shader_uniform_buffer_array_non_uniform_indexing: true, in all()5363 || (self.shader_uniform_buffer_array_non_uniform_indexing in intersects()5364 && other.shader_uniform_buffer_array_non_uniform_indexing) in intersects()5846 && (self.shader_uniform_buffer_array_non_uniform_indexing in contains()5847 || !other.shader_uniform_buffer_array_non_uniform_indexing) in contains()6476 shader_uniform_buffer_array_non_uniform_indexing: self in union()[all …]
673 .shader_uniform_buffer_array_non_uniform_indexing) in check_spirv_capability()
29365 pub shader_uniform_buffer_array_non_uniform_indexing: Bool32, field29392 shader_uniform_buffer_array_non_uniform_indexing: Bool32::default(), in default()29475 pub fn shader_uniform_buffer_array_non_uniform_indexing( in shader_uniform_buffer_array_non_uniform_indexing() method29477 shader_uniform_buffer_array_non_uniform_indexing: bool, in shader_uniform_buffer_array_non_uniform_indexing()29479 self.inner.shader_uniform_buffer_array_non_uniform_indexing = in shader_uniform_buffer_array_non_uniform_indexing()29480 shader_uniform_buffer_array_non_uniform_indexing.into(); in shader_uniform_buffer_array_non_uniform_indexing()45577 pub shader_uniform_buffer_array_non_uniform_indexing: Bool32, field45631 shader_uniform_buffer_array_non_uniform_indexing: Bool32::default(), in default()45784 pub fn shader_uniform_buffer_array_non_uniform_indexing( in shader_uniform_buffer_array_non_uniform_indexing() method45786 shader_uniform_buffer_array_non_uniform_indexing: bool, in shader_uniform_buffer_array_non_uniform_indexing()[all …]