Searched refs:shader_storage_image_array_dynamic_indexing (Results 1 – 3 of 3) sorted by relevance
588 pub shader_storage_image_array_dynamic_indexing: bool, field3390 if self.shader_storage_image_array_dynamic_indexing { in check_requirements()3391 if !supported.shader_storage_image_array_dynamic_indexing { in check_requirements()4511 shader_storage_image_array_dynamic_indexing: false, in empty()4887 shader_storage_image_array_dynamic_indexing: true, in all()5339 || (self.shader_storage_image_array_dynamic_indexing in intersects()5340 && other.shader_storage_image_array_dynamic_indexing) in intersects()5822 && (self.shader_storage_image_array_dynamic_indexing in contains()5823 || !other.shader_storage_image_array_dynamic_indexing) in contains()6442 shader_storage_image_array_dynamic_indexing: self in union()[all …]
217 .shader_storage_image_array_dynamic_indexing) in check_spirv_capability()
8676 pub shader_storage_image_array_dynamic_indexing: Bool32, field8936 pub fn shader_storage_image_array_dynamic_indexing( in shader_storage_image_array_dynamic_indexing() method8938 shader_storage_image_array_dynamic_indexing: bool, in shader_storage_image_array_dynamic_indexing()8940 self.inner.shader_storage_image_array_dynamic_indexing = in shader_storage_image_array_dynamic_indexing()8941 shader_storage_image_array_dynamic_indexing.into(); in shader_storage_image_array_dynamic_indexing()