Searched refs:shader_storage_buffer_array_non_uniform_indexing (Results 1 – 3 of 3) sorted by relevance
586 pub shader_storage_buffer_array_non_uniform_indexing: bool, field3381 if self.shader_storage_buffer_array_non_uniform_indexing { in check_requirements()3382 if !supported.shader_storage_buffer_array_non_uniform_indexing { in check_requirements()4510 shader_storage_buffer_array_non_uniform_indexing: false, in empty()4886 shader_storage_buffer_array_non_uniform_indexing: true, in all()5337 || (self.shader_storage_buffer_array_non_uniform_indexing in intersects()5338 && other.shader_storage_buffer_array_non_uniform_indexing) in intersects()5820 && (self.shader_storage_buffer_array_non_uniform_indexing in contains()5821 || !other.shader_storage_buffer_array_non_uniform_indexing) in contains()6439 shader_storage_buffer_array_non_uniform_indexing: self in union()[all …]
693 .shader_storage_buffer_array_non_uniform_indexing) in check_spirv_capability()
29367 pub shader_storage_buffer_array_non_uniform_indexing: Bool32, field29394 shader_storage_buffer_array_non_uniform_indexing: Bool32::default(), in default()29493 pub fn shader_storage_buffer_array_non_uniform_indexing( in shader_storage_buffer_array_non_uniform_indexing() method29495 shader_storage_buffer_array_non_uniform_indexing: bool, in shader_storage_buffer_array_non_uniform_indexing()29497 self.inner.shader_storage_buffer_array_non_uniform_indexing = in shader_storage_buffer_array_non_uniform_indexing()29498 shader_storage_buffer_array_non_uniform_indexing.into(); in shader_storage_buffer_array_non_uniform_indexing()45579 pub shader_storage_buffer_array_non_uniform_indexing: Bool32, field45633 shader_storage_buffer_array_non_uniform_indexing: Bool32::default(), in default()45802 pub fn shader_storage_buffer_array_non_uniform_indexing( in shader_storage_buffer_array_non_uniform_indexing() method45804 shader_storage_buffer_array_non_uniform_indexing: bool, in shader_storage_buffer_array_non_uniform_indexing()[all …]