Searched refs:shader_shared_float64_atomic_min_max (Results 1 – 3 of 3) sorted by relevance
576 pub shader_shared_float64_atomic_min_max: bool, field3336 if self.shader_shared_float64_atomic_min_max { in check_requirements()3337 if !supported.shader_shared_float64_atomic_min_max { in check_requirements()4505 shader_shared_float64_atomic_min_max: false, in empty()4881 shader_shared_float64_atomic_min_max: true, in all()5330 || (self.shader_shared_float64_atomic_min_max in intersects()5331 && other.shader_shared_float64_atomic_min_max) in intersects()5813 && (self.shader_shared_float64_atomic_min_max in contains()5814 || !other.shader_shared_float64_atomic_min_max) in contains()6429 shader_shared_float64_atomic_min_max: self.shader_shared_float64_atomic_min_max in union()[all …]
128 .shader_shared_float64_atomic_min_max) in check_spirv_capability()
32592 pub shader_shared_float64_atomic_min_max: Bool32, field32611 shader_shared_float64_atomic_min_max: Bool32::default(), in default()32725 pub fn shader_shared_float64_atomic_min_max( in shader_shared_float64_atomic_min_max() method32727 shader_shared_float64_atomic_min_max: bool, in shader_shared_float64_atomic_min_max()32729 self.inner.shader_shared_float64_atomic_min_max = in shader_shared_float64_atomic_min_max()32730 shader_shared_float64_atomic_min_max.into(); in shader_shared_float64_atomic_min_max()