Searched refs:shader_shared_float64_atomic_add (Results 1 – 3 of 3) sorted by relevance
574 pub shader_shared_float64_atomic_add: bool, field3327 if self.shader_shared_float64_atomic_add { in check_requirements()3328 if !supported.shader_shared_float64_atomic_add { in check_requirements()4504 shader_shared_float64_atomic_add: false, in empty()4880 shader_shared_float64_atomic_add: true, in all()5329 || (self.shader_shared_float64_atomic_add && other.shader_shared_float64_atomic_add) in intersects()5812 && (self.shader_shared_float64_atomic_add || !other.shader_shared_float64_atomic_add) in contains()6427 shader_shared_float64_atomic_add: self.shader_shared_float64_atomic_add in union()6428 || other.shader_shared_float64_atomic_add, in union()7087 shader_shared_float64_atomic_add: self.shader_shared_float64_atomic_add in intersection()[all …]
82 || device.enabled_features().shader_shared_float64_atomic_add) in check_spirv_capability()
32428 pub shader_shared_float64_atomic_add: Bool32, field32447 shader_shared_float64_atomic_add: Bool32::default(), in default()32536 pub fn shader_shared_float64_atomic_add( in shader_shared_float64_atomic_add() method32538 shader_shared_float64_atomic_add: bool, in shader_shared_float64_atomic_add()32540 self.inner.shader_shared_float64_atomic_add = shader_shared_float64_atomic_add.into(); in shader_shared_float64_atomic_add()