Searched refs:shader_shared_float32_atomic_min_max (Results 1 – 3 of 3) sorted by relevance
570 pub shader_shared_float32_atomic_min_max: bool, field3309 if self.shader_shared_float32_atomic_min_max { in check_requirements()3310 if !supported.shader_shared_float32_atomic_min_max { in check_requirements()4502 shader_shared_float32_atomic_min_max: false, in empty()4878 shader_shared_float32_atomic_min_max: true, in all()5326 || (self.shader_shared_float32_atomic_min_max in intersects()5327 && other.shader_shared_float32_atomic_min_max) in intersects()5809 && (self.shader_shared_float32_atomic_min_max in contains()5810 || !other.shader_shared_float32_atomic_min_max) in contains()6423 shader_shared_float32_atomic_min_max: self.shader_shared_float32_atomic_min_max in union()[all …]
110 .shader_shared_float32_atomic_min_max in check_spirv_capability()
32591 pub shader_shared_float32_atomic_min_max: Bool32, field32610 shader_shared_float32_atomic_min_max: Bool32::default(), in default()32716 pub fn shader_shared_float32_atomic_min_max( in shader_shared_float32_atomic_min_max() method32718 shader_shared_float32_atomic_min_max: bool, in shader_shared_float32_atomic_min_max()32720 self.inner.shader_shared_float32_atomic_min_max = in shader_shared_float32_atomic_min_max()32721 shader_shared_float32_atomic_min_max.into(); in shader_shared_float32_atomic_min_max()