Searched refs:shader_shared_float16_atomic_add (Results 1 – 3 of 3) sorted by relevance
562 pub shader_shared_float16_atomic_add: bool, field3273 if self.shader_shared_float16_atomic_add { in check_requirements()3274 if !supported.shader_shared_float16_atomic_add { in check_requirements()4498 shader_shared_float16_atomic_add: false, in empty()4874 shader_shared_float16_atomic_add: true, in all()5321 || (self.shader_shared_float16_atomic_add && other.shader_shared_float16_atomic_add) in intersects()5804 && (self.shader_shared_float16_atomic_add || !other.shader_shared_float16_atomic_add) in contains()6415 shader_shared_float16_atomic_add: self.shader_shared_float16_atomic_add in union()6416 || other.shader_shared_float16_atomic_add, in union()7075 shader_shared_float16_atomic_add: self.shader_shared_float16_atomic_add in intersection()[all …]
60 || device.enabled_features().shader_shared_float16_atomic_add) in check_spirv_capability()
32589 pub shader_shared_float16_atomic_add: Bool32, field32608 shader_shared_float16_atomic_add: Bool32::default(), in default()32699 pub fn shader_shared_float16_atomic_add( in shader_shared_float16_atomic_add() method32701 shader_shared_float16_atomic_add: bool, in shader_shared_float16_atomic_add()32703 self.inner.shader_shared_float16_atomic_add = shader_shared_float16_atomic_add.into(); in shader_shared_float16_atomic_add()