Searched refs:shader_sampled_image_array_non_uniform_indexing (Results 1 – 3 of 3) sorted by relevance
560 pub shader_sampled_image_array_non_uniform_indexing: bool, field3264 if self.shader_sampled_image_array_non_uniform_indexing { in check_requirements()3265 if !supported.shader_sampled_image_array_non_uniform_indexing { in check_requirements()4497 shader_sampled_image_array_non_uniform_indexing: false, in empty()4873 shader_sampled_image_array_non_uniform_indexing: true, in all()5319 || (self.shader_sampled_image_array_non_uniform_indexing in intersects()5320 && other.shader_sampled_image_array_non_uniform_indexing) in intersects()5802 && (self.shader_sampled_image_array_non_uniform_indexing in contains()5803 || !other.shader_sampled_image_array_non_uniform_indexing) in contains()6412 shader_sampled_image_array_non_uniform_indexing: self in union()[all …]
683 .shader_sampled_image_array_non_uniform_indexing) in check_spirv_capability()
29366 pub shader_sampled_image_array_non_uniform_indexing: Bool32, field29393 shader_sampled_image_array_non_uniform_indexing: Bool32::default(), in default()29484 pub fn shader_sampled_image_array_non_uniform_indexing( in shader_sampled_image_array_non_uniform_indexing() method29486 shader_sampled_image_array_non_uniform_indexing: bool, in shader_sampled_image_array_non_uniform_indexing()29488 self.inner.shader_sampled_image_array_non_uniform_indexing = in shader_sampled_image_array_non_uniform_indexing()29489 shader_sampled_image_array_non_uniform_indexing.into(); in shader_sampled_image_array_non_uniform_indexing()45578 pub shader_sampled_image_array_non_uniform_indexing: Bool32, field45632 shader_sampled_image_array_non_uniform_indexing: Bool32::default(), in default()45793 pub fn shader_sampled_image_array_non_uniform_indexing( in shader_sampled_image_array_non_uniform_indexing() method45795 shader_sampled_image_array_non_uniform_indexing: bool, in shader_sampled_image_array_non_uniform_indexing()[all …]