Searched refs:shader_rounding_mode_rte_float64 (Results 1 – 3 of 3) sorted by relevance
888 .shader_rounding_mode_rte_float64 in check_spirv_capability()
815 pub shader_rounding_mode_rte_float64: Option<bool>, field944 … shader_rounding_mode_rte_float32 : Default :: default () , shader_rounding_mode_rte_float64 : Def… in default()949 …shader_rounding_mode_rte_float64 : [properties_ffi . properties_vulkan12 . map (| s | s . shader_r… in from()
27041 pub shader_rounding_mode_rte_float64: Bool32, field27065 shader_rounding_mode_rte_float64: Bool32::default(), in default()27201 pub fn shader_rounding_mode_rte_float64( in shader_rounding_mode_rte_float64() method27203 shader_rounding_mode_rte_float64: bool, in shader_rounding_mode_rte_float64()27205 self.inner.shader_rounding_mode_rte_float64 = shader_rounding_mode_rte_float64.into(); in shader_rounding_mode_rte_float64()46070 pub shader_rounding_mode_rte_float64: Bool32, field46174 &self.shader_rounding_mode_rte_float64, in fmt()46332 shader_rounding_mode_rte_float64: Bool32::default(), in default()46519 pub fn shader_rounding_mode_rte_float64( in shader_rounding_mode_rte_float64() method46521 shader_rounding_mode_rte_float64: bool, in shader_rounding_mode_rte_float64()[all …]