Searched refs:shader_rounding_mode_rte_float32 (Results 1 – 3 of 3) sorted by relevance
883 .shader_rounding_mode_rte_float32 in check_spirv_capability()
813 pub shader_rounding_mode_rte_float32: Option<bool>, field944 … shader_rounding_mode_rte_float16 : Default :: default () , shader_rounding_mode_rte_float32 : Def… in default()949 …shader_rounding_mode_rte_float32 : [properties_ffi . properties_vulkan12 . map (| s | s . shader_r… in from()
27040 pub shader_rounding_mode_rte_float32: Bool32, field27064 shader_rounding_mode_rte_float32: Bool32::default(), in default()27193 pub fn shader_rounding_mode_rte_float32( in shader_rounding_mode_rte_float32() method27195 shader_rounding_mode_rte_float32: bool, in shader_rounding_mode_rte_float32()27197 self.inner.shader_rounding_mode_rte_float32 = shader_rounding_mode_rte_float32.into(); in shader_rounding_mode_rte_float32()46069 pub shader_rounding_mode_rte_float32: Bool32, field46170 &self.shader_rounding_mode_rte_float32, in fmt()46331 shader_rounding_mode_rte_float32: Bool32::default(), in default()46511 pub fn shader_rounding_mode_rte_float32( in shader_rounding_mode_rte_float32() method46513 shader_rounding_mode_rte_float32: bool, in shader_rounding_mode_rte_float32()[all …]