Searched refs:shader_rounding_mode_rte_float16 (Results 1 – 3 of 3) sorted by relevance
878 .shader_rounding_mode_rte_float16 in check_spirv_capability()
811 pub shader_rounding_mode_rte_float16: Option<bool>, field944 …_module_identifier_algorithm_uuid : Default :: default () , shader_rounding_mode_rte_float16 : Def… in default()949 …shader_rounding_mode_rte_float16 : [properties_ffi . properties_vulkan12 . map (| s | s . shader_r… in from()
27039 pub shader_rounding_mode_rte_float16: Bool32, field27063 shader_rounding_mode_rte_float16: Bool32::default(), in default()27185 pub fn shader_rounding_mode_rte_float16( in shader_rounding_mode_rte_float16() method27187 shader_rounding_mode_rte_float16: bool, in shader_rounding_mode_rte_float16()27189 self.inner.shader_rounding_mode_rte_float16 = shader_rounding_mode_rte_float16.into(); in shader_rounding_mode_rte_float16()46068 pub shader_rounding_mode_rte_float16: Bool32, field46166 &self.shader_rounding_mode_rte_float16, in fmt()46330 shader_rounding_mode_rte_float16: Bool32::default(), in default()46503 pub fn shader_rounding_mode_rte_float16( in shader_rounding_mode_rte_float16() method46505 shader_rounding_mode_rte_float16: bool, in shader_rounding_mode_rte_float16()[all …]