Searched refs:shader_output_viewport_index (Results 1 – 3 of 3) sorted by relevance
550 pub shader_output_viewport_index: bool, field3211 if self.shader_output_viewport_index { in check_requirements()3212 if !supported.shader_output_viewport_index { in check_requirements()4492 shader_output_viewport_index: false, in empty()4868 shader_output_viewport_index: true, in all()5312 || (self.shader_output_viewport_index && other.shader_output_viewport_index) in intersects()5795 && (self.shader_output_viewport_index || !other.shader_output_viewport_index) in contains()6401 shader_output_viewport_index: self.shader_output_viewport_index in union()6402 || other.shader_output_viewport_index, in union()7061 shader_output_viewport_index: self.shader_output_viewport_index in intersection()[all …]
428 if !(device.enabled_features().shader_output_viewport_index) { in check_spirv_capability()
45608 pub shader_output_viewport_index: Bool32, field45662 shader_output_viewport_index: Bool32::default(), in default()46026 pub fn shader_output_viewport_index(mut self, shader_output_viewport_index: bool) -> Self { in shader_output_viewport_index() method46027 self.inner.shader_output_viewport_index = shader_output_viewport_index.into(); in shader_output_viewport_index()