Searched refs:shader_input_attachment_array_non_uniform_indexing (Results 1 – 3 of 3) sorted by relevance
534 pub shader_input_attachment_array_non_uniform_indexing: bool, field3131 if self.shader_input_attachment_array_non_uniform_indexing { in check_requirements()3132 if !supported.shader_input_attachment_array_non_uniform_indexing { in check_requirements()4484 shader_input_attachment_array_non_uniform_indexing: false, in empty()4860 shader_input_attachment_array_non_uniform_indexing: true, in all()5303 || (self.shader_input_attachment_array_non_uniform_indexing in intersects()5304 && other.shader_input_attachment_array_non_uniform_indexing) in intersects()5786 && (self.shader_input_attachment_array_non_uniform_indexing in contains()5787 || !other.shader_input_attachment_array_non_uniform_indexing) in contains()6388 shader_input_attachment_array_non_uniform_indexing: self in union()[all …]
713 .shader_input_attachment_array_non_uniform_indexing) in check_spirv_capability()
29369 pub shader_input_attachment_array_non_uniform_indexing: Bool32, field29396 shader_input_attachment_array_non_uniform_indexing: Bool32::default(), in default()29511 pub fn shader_input_attachment_array_non_uniform_indexing( in shader_input_attachment_array_non_uniform_indexing() method29513 shader_input_attachment_array_non_uniform_indexing: bool, in shader_input_attachment_array_non_uniform_indexing()29516 .shader_input_attachment_array_non_uniform_indexing = in shader_input_attachment_array_non_uniform_indexing()29517 shader_input_attachment_array_non_uniform_indexing.into(); in shader_input_attachment_array_non_uniform_indexing()45581 pub shader_input_attachment_array_non_uniform_indexing: Bool32, field45635 shader_input_attachment_array_non_uniform_indexing: Bool32::default(), in default()45820 pub fn shader_input_attachment_array_non_uniform_indexing( in shader_input_attachment_array_non_uniform_indexing() method45822 shader_input_attachment_array_non_uniform_indexing: bool, in shader_input_attachment_array_non_uniform_indexing()[all …]