Searched refs:shader_image_float32_atomic_min_max (Results 1 – 3 of 3) sorted by relevance
524 pub shader_image_float32_atomic_min_max: bool, field3086 if self.shader_image_float32_atomic_min_max { in check_requirements()3087 if !supported.shader_image_float32_atomic_min_max { in check_requirements()3636 if !self.shader_image_float32_atomic_min_max { in check_requirements()4479 shader_image_float32_atomic_min_max: false, in empty()4855 shader_image_float32_atomic_min_max: true, in all()5296 || (self.shader_image_float32_atomic_min_max in intersects()5297 && other.shader_image_float32_atomic_min_max) in intersects()5779 && (self.shader_image_float32_atomic_min_max in contains()5780 || !other.shader_image_float32_atomic_min_max) in contains()[all …]
113 .shader_image_float32_atomic_min_max) in check_spirv_capability()
32593 pub shader_image_float32_atomic_min_max: Bool32, field32612 shader_image_float32_atomic_min_max: Bool32::default(), in default()32734 pub fn shader_image_float32_atomic_min_max( in shader_image_float32_atomic_min_max() method32736 shader_image_float32_atomic_min_max: bool, in shader_image_float32_atomic_min_max()32738 self.inner.shader_image_float32_atomic_min_max = shader_image_float32_atomic_min_max.into(); in shader_image_float32_atomic_min_max()