Searched refs:shader_image_float32_atomic_add (Results 1 – 3 of 3) sorted by relevance
522 pub shader_image_float32_atomic_add: bool, field3077 if self.shader_image_float32_atomic_add { in check_requirements()3078 if !supported.shader_image_float32_atomic_add { in check_requirements()3619 if !self.shader_image_float32_atomic_add { in check_requirements()4478 shader_image_float32_atomic_add: false, in empty()4854 shader_image_float32_atomic_add: true, in all()5295 || (self.shader_image_float32_atomic_add && other.shader_image_float32_atomic_add) in intersects()5778 && (self.shader_image_float32_atomic_add || !other.shader_image_float32_atomic_add) in contains()6375 shader_image_float32_atomic_add: self.shader_image_float32_atomic_add in union()6376 || other.shader_image_float32_atomic_add, in union()[all …]
71 || device.enabled_features().shader_image_float32_atomic_add) in check_spirv_capability()
32430 pub shader_image_float32_atomic_add: Bool32, field32449 shader_image_float32_atomic_add: Bool32::default(), in default()32549 pub fn shader_image_float32_atomic_add( in shader_image_float32_atomic_add() method32551 shader_image_float32_atomic_add: bool, in shader_image_float32_atomic_add()32553 self.inner.shader_image_float32_atomic_add = shader_image_float32_atomic_add.into(); in shader_image_float32_atomic_add()