Searched refs:shader_early_and_late_fragment_tests (Results 1 – 2 of 2) sorted by relevance
516 pub shader_early_and_late_fragment_tests: bool, field3050 if self.shader_early_and_late_fragment_tests { in check_requirements()3051 if !supported.shader_early_and_late_fragment_tests { in check_requirements()4475 shader_early_and_late_fragment_tests: false, in empty()4851 shader_early_and_late_fragment_tests: true, in all()5291 || (self.shader_early_and_late_fragment_tests in intersects()5292 && other.shader_early_and_late_fragment_tests) in intersects()5774 && (self.shader_early_and_late_fragment_tests in contains()5775 || !other.shader_early_and_late_fragment_tests) in contains()6371 shader_early_and_late_fragment_tests: self.shader_early_and_late_fragment_tests in union()[all …]
69319 pub shader_early_and_late_fragment_tests: Bool32, field69327 shader_early_and_late_fragment_tests: Bool32::default(), in default()69376 pub fn shader_early_and_late_fragment_tests( in shader_early_and_late_fragment_tests() method69378 shader_early_and_late_fragment_tests: bool, in shader_early_and_late_fragment_tests()69380 self.inner.shader_early_and_late_fragment_tests = in shader_early_and_late_fragment_tests()69381 shader_early_and_late_fragment_tests.into(); in shader_early_and_late_fragment_tests()