/aosp_15_r20/external/libultrahdr/lib/src/gpu/ |
H A D | applygainmap_gl.cpp | 204 std::string shader_code = R"__SHADER__(#version 300 es in getApplyGainMapFragmentShader() local 213 shader_code.append(getYuv444PixelShader); in getApplyGainMapFragmentShader() 215 shader_code.append(getYuv422PixelShader); in getApplyGainMapFragmentShader() 217 shader_code.append(getYuv420PixelShader); in getApplyGainMapFragmentShader() 219 shader_code.append(p3YUVToRGBShader); in getApplyGainMapFragmentShader() 220 shader_code.append(sRGBEOTFShader); in getApplyGainMapFragmentShader() 221 shader_code.append(gm_fmt == UHDR_IMG_FMT_8bppYCbCr400 ? getGainMapSampleSingleChannel in getApplyGainMapFragmentShader() 223 shader_code.append(applyGainMapShader); in getApplyGainMapFragmentShader() 225 shader_code.append(IdentityInverseOOTFShader); in getApplyGainMapFragmentShader() 226 shader_code.append(linearOETFShader); in getApplyGainMapFragmentShader() [all …]
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H A D | editorhelper_gl.cpp | 318 std::string shader_code = R"__SHADER__(#version 300 es in apply_resize_gles() local 323 shader_code.append(resizeShader); in apply_resize_gles() 324 shader_code.append(R"__SHADER__( in apply_resize_gles() 331 gl_ctxt->create_shader_program(vertex_shader.c_str(), shader_code.c_str()); in apply_resize_gles()
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/aosp_15_r20/external/tensorflow/tensorflow/lite/delegates/gpu/gl/workgroups/ |
H A D | default_calculator.cc | 33 uint3 CalculateInternal(const ShaderCode& shader_code) const final { in CalculateInternal() 34 const auto& workload = shader_code.workload; in CalculateInternal() 61 uint3 CalculateInternal(const ShaderCode& shader_code) const final { in CalculateInternal() 62 const auto& workload = shader_code.workload; in CalculateInternal()
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H A D | calculator.cc | 64 uint3 WorkgroupsCalculator::Calculate(const ShaderCode& shader_code) const { in Calculate() 65 uint3 workgroup_size = shader_code.recommended_workgroup; in Calculate() 67 workgroup_size = CalculateInternal(shader_code); in Calculate()
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H A D | calculator_from_metadata.cc | 57 uint3 CalculateInternal(const ShaderCode& shader_code) const final { in CalculateInternal() 58 auto it = workgroups_.find(shader_code.node_indices[0]); in CalculateInternal() 61 : default_calculator_->Calculate(shader_code); in CalculateInternal()
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H A D | calculator.h | 45 uint3 Calculate(const ShaderCode& shader_code) const; 48 virtual uint3 CalculateInternal(const ShaderCode& shader_code) const = 0;
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H A D | BUILD | 13 "//tensorflow/lite/delegates/gpu/gl/compiler:shader_code",
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 893 std::string shader_code[N_FUNCTIONAL_TEST_SHADER_STAGES]; in prepareProgram() local 910 shader_code[i] = shader_templates[i]; in prepareProgram() 914 Utils::replaceToken("TYPE", position, type, shader_code[i]); in prepareProgram() 915 … Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram() 920 … Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram() 921 Utils::replaceToken("EXPECTED_VALUE", position, expected_value, shader_code[i]); in prepareProgram() 926 … Utils::createAndBuildProgram(m_context, 0 /* cs_code */, shader_code[0].c_str() /* fs_code */, in prepareProgram() 927 … shader_code[1].c_str() /* gs_code */, shader_code[2].c_str() /* tcs_code */, in prepareProgram() 928 … shader_code[3].c_str() /* tes_code */, shader_code[4].c_str() /* vs_code */); in prepareProgram()
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H A D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context &context, glw::GLuint shader_id, const glw::GLchar *shader_code) in compile_shader() argument 51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader() 82 << &message[0] << tcu::TestLog::EndMessage << tcu::TestLog::KernelSource(shader_code); in compile_shader()
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H A D | gl3cGPUShader5Tests.cpp | 136 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar *shader_code) const in compile() 145 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 176 << shader_code << tcu::TestLog::EndMessage; in compile()
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H A D | gl3cGPUShader5Tests.hpp | 73 void compile(glw::GLuint shader_id, const glw::GLchar *shader_code) const;
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H A D | gl3cClipDistance.cpp | 1270 const glw::GLenum shader_type, const glw::GLchar *const *shader_code) in compileShader() argument 1274 if (shader_code != DE_NULL) in compileShader() 1284 m_gl.shaderSource(shader.shader_id, 1, shader_code, NULL); in compileShader()
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H A D | gl3cTextureSwizzleTests.hpp | 54 void compile(glw::GLuint shader_id, const glw::GLchar *shader_code) const;
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H A D | gl4cGPUShaderFP64Tests.hpp | 58 void compile(glw::GLuint shader_id, const glw::GLchar *shader_code) const; 708 … void compile(deqp::Context &context, glw::GLuint shader_id, const glw::GLchar *shader_code) const;
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H A D | gl3cClipDistance.hpp | 104 …pilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar *const *shader_code);
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H A D | gl3cTextureSwizzleTests.cpp | 2050 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar *shader_code) const in compile() 2059 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 2090 << shader_code << tcu::TestLog::EndMessage; in compile()
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/aosp_15_r20/external/tensorflow/tensorflow/lite/delegates/gpu/gl/compiler/ |
H A D | BUILD | 64 name = "shader_code", 65 hdrs = ["shader_code.h"], 82 ":shader_code", 132 ":shader_code",
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H A D | shader_codegen.cc | 39 ShaderCode* shader_code) const { in Build() 177 *shader_code = in Build()
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H A D | shader_codegen.h | 43 ShaderCode* shader_code) const;
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus() local 222 const char *shader_code_ptr = shader_code.c_str(); in verifyShaderCompilationStatus() 249 … << shader_code << "\n\n did compile with result different than expected:\n" in verifyShaderCompilationStatus()
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/aosp_15_r20/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
H A D | compiler.cc | 286 ShaderCode shader_code; in Compile() local 287 RETURN_IF_ERROR(codegen.Build(std::move(attr), &shader_code)); in Compile() 288 RETURN_IF_ERROR(callback(std::move(shader_code))); in Compile()
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H A D | BUILD | 128 "//tensorflow/lite/delegates/gpu/gl/compiler:shader_code",
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/aosp_15_r20/external/mesa3d/src/imagination/vulkan/ |
H A D | pvr_query_compute.c | 152 shader_factory_info->shader_code, in pvr_create_compute_query_program()
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/aosp_15_r20/external/mesa3d/src/imagination/vulkan/usc/programs/ |
H A D | pvr_static_shaders.h | 45 const uint8_t *const shader_code; member
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/aosp_15_r20/external/vulkan-validation-layers/tests/ |
H A D | vkrenderframework.cpp | 1514 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() argument 1532 framework->GLSLtoSPV(stage, shader_code, spv, debug); in VkShaderObj()
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