Searched refs:shader_buffer_float64_atomics (Results 1 – 2 of 2) sorted by relevance
500 pub shader_buffer_float64_atomics: bool, field2970 if self.shader_buffer_float64_atomics { in check_requirements()2971 if !supported.shader_buffer_float64_atomics { in check_requirements()4467 shader_buffer_float64_atomics: false, in empty()4843 shader_buffer_float64_atomics: true, in all()5283 || (self.shader_buffer_float64_atomics && other.shader_buffer_float64_atomics) in intersects()5765 && (self.shader_buffer_float64_atomics || !other.shader_buffer_float64_atomics) in contains()6360 shader_buffer_float64_atomics: self.shader_buffer_float64_atomics in union()6361 || other.shader_buffer_float64_atomics, in union()7020 shader_buffer_float64_atomics: self.shader_buffer_float64_atomics in intersection()[all …]
32423 pub shader_buffer_float64_atomics: Bool32, field32442 shader_buffer_float64_atomics: Bool32::default(), in default()32505 pub fn shader_buffer_float64_atomics(mut self, shader_buffer_float64_atomics: bool) -> Self { in shader_buffer_float64_atomics() method32506 self.inner.shader_buffer_float64_atomics = shader_buffer_float64_atomics.into(); in shader_buffer_float64_atomics()