Searched refs:shader_buffer_float64_atomic_min_max (Results 1 – 3 of 3) sorted by relevance
498 pub shader_buffer_float64_atomic_min_max: bool, field2961 if self.shader_buffer_float64_atomic_min_max { in check_requirements()2962 if !supported.shader_buffer_float64_atomic_min_max { in check_requirements()4466 shader_buffer_float64_atomic_min_max: false, in empty()4842 shader_buffer_float64_atomic_min_max: true, in all()5281 || (self.shader_buffer_float64_atomic_min_max in intersects()5282 && other.shader_buffer_float64_atomic_min_max) in intersects()5763 && (self.shader_buffer_float64_atomic_min_max in contains()5764 || !other.shader_buffer_float64_atomic_min_max) in contains()6358 shader_buffer_float64_atomic_min_max: self.shader_buffer_float64_atomic_min_max in union()[all …]
125 .shader_buffer_float64_atomic_min_max in check_spirv_capability()
32587 pub shader_buffer_float64_atomic_min_max: Bool32, field32606 shader_buffer_float64_atomic_min_max: Bool32::default(), in default()32685 pub fn shader_buffer_float64_atomic_min_max( in shader_buffer_float64_atomic_min_max() method32687 shader_buffer_float64_atomic_min_max: bool, in shader_buffer_float64_atomic_min_max()32689 self.inner.shader_buffer_float64_atomic_min_max = in shader_buffer_float64_atomic_min_max()32690 shader_buffer_float64_atomic_min_max.into(); in shader_buffer_float64_atomic_min_max()