Searched refs:shader_buffer_float32_atomics (Results 1 – 2 of 2) sorted by relevance
494 pub shader_buffer_float32_atomics: bool, field2943 if self.shader_buffer_float32_atomics { in check_requirements()2944 if !supported.shader_buffer_float32_atomics { in check_requirements()4464 shader_buffer_float32_atomics: false, in empty()4840 shader_buffer_float32_atomics: true, in all()5279 || (self.shader_buffer_float32_atomics && other.shader_buffer_float32_atomics) in intersects()5761 && (self.shader_buffer_float32_atomics || !other.shader_buffer_float32_atomics) in contains()6354 shader_buffer_float32_atomics: self.shader_buffer_float32_atomics in union()6355 || other.shader_buffer_float32_atomics, in union()7014 shader_buffer_float32_atomics: self.shader_buffer_float32_atomics in intersection()[all …]
32421 pub shader_buffer_float32_atomics: Bool32, field32440 shader_buffer_float32_atomics: Bool32::default(), in default()32492 pub fn shader_buffer_float32_atomics(mut self, shader_buffer_float32_atomics: bool) -> Self { in shader_buffer_float32_atomics() method32493 self.inner.shader_buffer_float32_atomics = shader_buffer_float32_atomics.into(); in shader_buffer_float32_atomics()