Searched refs:shader_buffer_float32_atomic_min_max (Results 1 – 3 of 3) sorted by relevance
492 pub shader_buffer_float32_atomic_min_max: bool, field2934 if self.shader_buffer_float32_atomic_min_max { in check_requirements()2935 if !supported.shader_buffer_float32_atomic_min_max { in check_requirements()4463 shader_buffer_float32_atomic_min_max: false, in empty()4839 shader_buffer_float32_atomic_min_max: true, in all()5277 || (self.shader_buffer_float32_atomic_min_max in intersects()5278 && other.shader_buffer_float32_atomic_min_max) in intersects()5759 && (self.shader_buffer_float32_atomic_min_max in contains()5760 || !other.shader_buffer_float32_atomic_min_max) in contains()6352 shader_buffer_float32_atomic_min_max: self.shader_buffer_float32_atomic_min_max in union()[all …]
107 .shader_buffer_float32_atomic_min_max in check_spirv_capability()
32586 pub shader_buffer_float32_atomic_min_max: Bool32, field32605 shader_buffer_float32_atomic_min_max: Bool32::default(), in default()32676 pub fn shader_buffer_float32_atomic_min_max( in shader_buffer_float32_atomic_min_max() method32678 shader_buffer_float32_atomic_min_max: bool, in shader_buffer_float32_atomic_min_max()32680 self.inner.shader_buffer_float32_atomic_min_max = in shader_buffer_float32_atomic_min_max()32681 shader_buffer_float32_atomic_min_max.into(); in shader_buffer_float32_atomic_min_max()