Searched refs:shader_buffer_float16_atomic_min_max (Results 1 – 3 of 3) sorted by relevance
486 pub shader_buffer_float16_atomic_min_max: bool, field2907 if self.shader_buffer_float16_atomic_min_max { in check_requirements()2908 if !supported.shader_buffer_float16_atomic_min_max { in check_requirements()4460 shader_buffer_float16_atomic_min_max: false, in empty()4836 shader_buffer_float16_atomic_min_max: true, in all()5273 || (self.shader_buffer_float16_atomic_min_max in intersects()5274 && other.shader_buffer_float16_atomic_min_max) in intersects()5755 && (self.shader_buffer_float16_atomic_min_max in contains()5756 || !other.shader_buffer_float16_atomic_min_max) in contains()6346 shader_buffer_float16_atomic_min_max: self.shader_buffer_float16_atomic_min_max in union()[all …]
93 .shader_buffer_float16_atomic_min_max in check_spirv_capability()
32585 pub shader_buffer_float16_atomic_min_max: Bool32, field32604 shader_buffer_float16_atomic_min_max: Bool32::default(), in default()32667 pub fn shader_buffer_float16_atomic_min_max( in shader_buffer_float16_atomic_min_max() method32669 shader_buffer_float16_atomic_min_max: bool, in shader_buffer_float16_atomic_min_max()32671 self.inner.shader_buffer_float16_atomic_min_max = in shader_buffer_float16_atomic_min_max()32672 shader_buffer_float16_atomic_min_max.into(); in shader_buffer_float16_atomic_min_max()