Searched refs:shader_buffer_float16_atomic_add (Results 1 – 3 of 3) sorted by relevance
484 pub shader_buffer_float16_atomic_add: bool, field2898 if self.shader_buffer_float16_atomic_add { in check_requirements()2899 if !supported.shader_buffer_float16_atomic_add { in check_requirements()4459 shader_buffer_float16_atomic_add: false, in empty()4835 shader_buffer_float16_atomic_add: true, in all()5272 || (self.shader_buffer_float16_atomic_add && other.shader_buffer_float16_atomic_add) in intersects()5754 && (self.shader_buffer_float16_atomic_add || !other.shader_buffer_float16_atomic_add) in contains()6344 shader_buffer_float16_atomic_add: self.shader_buffer_float16_atomic_add in union()6345 || other.shader_buffer_float16_atomic_add, in union()7004 shader_buffer_float16_atomic_add: self.shader_buffer_float16_atomic_add in intersection()[all …]
59 if !(device.enabled_features().shader_buffer_float16_atomic_add in check_spirv_capability()
32584 pub shader_buffer_float16_atomic_add: Bool32, field32603 shader_buffer_float16_atomic_add: Bool32::default(), in default()32659 pub fn shader_buffer_float16_atomic_add( in shader_buffer_float16_atomic_add() method32661 shader_buffer_float16_atomic_add: bool, in shader_buffer_float16_atomic_add()32663 self.inner.shader_buffer_float16_atomic_add = shader_buffer_float16_atomic_add.into(); in shader_buffer_float16_atomic_add()