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Searched refs:shaderString (Results 1 – 25 of 63) sorted by relevance

123

/aosp_15_r20/external/angle/src/tests/compiler_tests/
H A DShaderValidation_test.cpp127 const std::string &shaderString = in TEST_F() local
136 if (compile(shaderString)) in TEST_F()
145 const std::string &shaderString = in TEST_F() local
154 if (compile(shaderString)) in TEST_F()
163 const std::string &shaderString = in TEST_F() local
172 if (compile(shaderString)) in TEST_F()
181 const std::string &shaderString = in TEST_F() local
190 if (compile(shaderString)) in TEST_F()
199 const std::string &shaderString = in TEST_F() local
208 if (compile(shaderString)) in TEST_F()
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H A DMSLOutput_test.cpp57 const std::string &shaderString = in TEST_F() local
66 compile(shaderString); in TEST_F()
72 const std::string &shaderString = in TEST_F() local
81 compile(shaderString); in TEST_F()
87 const std::string &shaderString = in TEST_F() local
96 compile(shaderString); in TEST_F()
103 const std::string &shaderString = in TEST_F() local
114 compile(shaderString); in TEST_F()
121 const std::string &shaderString = in TEST_F() local
137 compile(shaderString); in TEST_F()
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H A DQualificationOrder_test.cpp42 const std::string &shaderString = in TEST_F() local
49 if (compile(shaderString)) in TEST_F()
58 const std::string &shaderString = in TEST_F() local
65 if (compile(shaderString)) in TEST_F()
74 const std::string &shaderString = in TEST_F() local
80 if (compile(shaderString)) in TEST_F()
89 const std::string &shaderString = in TEST_F() local
96 if (compile(shaderString)) in TEST_F()
105 const std::string &shaderString = in TEST_F() local
115 if (compile(shaderString)) in TEST_F()
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H A DGeometryShader_test.cpp130 const std::string &shaderString = in TEST_F() local
136 if (compile(shaderString)) in TEST_F()
146 const std::string &shaderString = in TEST_F() local
152 if (compile(shaderString)) in TEST_F()
162 const std::string &shaderString = in TEST_F() local
169 if (compile(shaderString)) in TEST_F()
178 const std::string &shaderString = in TEST_F() local
187 if (!compile(shaderString)) in TEST_F()
197 const std::string &shaderString = in TEST_F() local
205 if (!compile(shaderString)) in TEST_F()
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H A DRemoveUnreferencedVariables_test.cpp26 const std::string &shaderString = in TEST_F() local
32 compile(shaderString); in TEST_F()
40 const std::string &shaderString = in TEST_F() local
48 compile(shaderString); in TEST_F()
56 const std::string &shaderString = in TEST_F() local
63 compile(shaderString); in TEST_F()
71 const std::string &shaderString = in TEST_F() local
82 compile(shaderString); in TEST_F()
91 const std::string &shaderString = in TEST_F() local
103 compile(shaderString); in TEST_F()
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H A DTypeTracking_test.cpp36 void compile(const std::string &shaderString) in compile() argument
41 const char *shaderStrings[] = {shaderString.c_str()}; in compile()
82 const std::string &shaderString = in TEST_F() local
93 compile(shaderString); in TEST_F()
100 const std::string &shaderString = in TEST_F() local
107 compile(shaderString); in TEST_F()
114 const std::string &shaderString = in TEST_F() local
121 compile(shaderString); in TEST_F()
128 const std::string &shaderString = in TEST_F() local
137 compile(shaderString); in TEST_F()
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H A DConstantFolding_test.cpp27 const std::string &shaderString = in TEST_F() local
35 compileAssumeSuccess(shaderString); in TEST_F()
43 const std::string &shaderString = in TEST_F() local
51 compileAssumeSuccess(shaderString); in TEST_F()
59 const std::string &shaderString = in TEST_F() local
67 compileAssumeSuccess(shaderString); in TEST_F()
75 const std::string &shaderString = in TEST_F() local
83 compileAssumeSuccess(shaderString); in TEST_F()
92 const std::string &shaderString = in TEST_F() local
100 compileAssumeSuccess(shaderString); in TEST_F()
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H A DOVR_multiview2_test.cpp202 const std::string &shaderString = in TEST_F() local
212 if (compile(shaderString)) in TEST_F()
221 const std::string &shaderString = in TEST_F() local
230 if (compile(shaderString)) in TEST_F()
239 const std::string &shaderString = in TEST_F() local
248 if (compile(shaderString)) in TEST_F()
257 const std::string &shaderString = in TEST_F() local
262 if (compile(shaderString)) in TEST_F()
271 const std::string &shaderString = in TEST_F() local
292 if (!compile(shaderString)) in TEST_F()
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H A DOVR_multiview_test.cpp200 const std::string &shaderString = in TEST_F() local
209 if (compile(shaderString)) in TEST_F()
218 const std::string &shaderString = in TEST_F() local
228 if (compile(shaderString)) in TEST_F()
237 const std::string &shaderString = in TEST_F() local
246 if (compile(shaderString)) in TEST_F()
255 const std::string &shaderString = in TEST_F() local
264 if (compile(shaderString)) in TEST_F()
273 const std::string &shaderString = in TEST_F() local
278 if (compile(shaderString)) in TEST_F()
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H A DCollectVariables_test.cpp57 void validateDepthRangeShader(const std::string &shaderString) in validateDepthRangeShader() argument
59 const char *shaderStrings[] = {shaderString.c_str()}; in validateDepthRangeShader()
105 void validateOutputVariableForShader(const std::string &shaderString, in validateOutputVariableForShader() argument
110 const char *shaderStrings[] = {shaderString.c_str()}; in validateOutputVariableForShader()
125 void compile(const std::string &shaderString, ShCompileOptions *compileOptions) in compile() argument
127 const char *shaderStrings[] = {shaderString.c_str()}; in compile()
131 void compile(const std::string &shaderString) in compile() argument
134 compile(shaderString, &options); in compile()
248 const std::string &shaderString = in TEST_F() local
256 compile(shaderString); in TEST_F()
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H A DHLSLOutput_test.cpp40 const std::string &shaderString = in TEST_F() local
49 compile(shaderString); in TEST_F()
56 const std::string &shaderString = in TEST_F() local
77 compile(shaderString); in TEST_F()
87 const char shaderString[] = R"(void main() in TEST_F() local
93 compile(shaderString); in TEST_F()
100 const std::string &shaderString = in TEST_F() local
106 compile(shaderString); in TEST_F()
112 const std::string &shaderString = in TEST_F() local
121 compile(shaderString); in TEST_F()
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H A DOES_texture_cube_map_array_test.cpp46 const std::string &shaderString = in TEST_F() local
54 if (compile(shaderString)) in TEST_F()
64 const std::string &shaderString = in TEST_F() local
72 if (compile(shaderString)) in TEST_F()
82 const std::string &shaderString = in TEST_F() local
90 if (compile(shaderString)) in TEST_F()
100 const std::string &shaderString = in TEST_F() local
109 if (compile(shaderString)) in TEST_F()
118 const std::string &shaderString = in TEST_F() local
127 if (!compile(shaderString)) in TEST_F()
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H A DPrunePureLiteralStatements_test.cpp29 const std::string shaderString = in TEST_F() local
37 compile(shaderString); in TEST_F()
45 const std::string shaderString = in TEST_F() local
53 compile(shaderString); in TEST_F()
61 const std::string shaderString = in TEST_F() local
67 compile(shaderString); in TEST_F()
75 const std::string shaderString = in TEST_F() local
81 compile(shaderString); in TEST_F()
89 const std::string shaderString = in TEST_F() local
100 compile(shaderString); in TEST_F()
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H A DARB_texture_rectangle_test.cpp37 const std::string &shaderString = in TEST_F() local
47 if (compile(shaderString)) in TEST_F()
56 const std::string &shaderString = in TEST_F() local
67 if (compile(shaderString)) in TEST_F()
78 const std::string &shaderString = in TEST_F() local
86 if (!compile(shaderString)) in TEST_F()
95 const std::string &shaderString = in TEST_F() local
104 if (!compile(shaderString)) in TEST_F()
143 const std::string &shaderString = in TEST_F() local
152 if (compile(shaderString)) in TEST_F()
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H A DRecordConstantPrecision_test.cpp27 const std::string &shaderString = R"( in TEST_F() local
35 compile(shaderString); in TEST_F()
46 const std::string &shaderString = R"( in TEST_F() local
54 compile(shaderString); in TEST_F()
64 const std::string &shaderString = R"( in TEST_F() local
72 compile(shaderString); in TEST_F()
83 const std::string &shaderString = R"( in TEST_F() local
91 compile(shaderString); in TEST_F()
103 const std::string &shaderString = R"( in TEST_F() local
112 compile(shaderString); in TEST_F()
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H A DInitOutputVariables_test.cpp260 const std::string &shaderString = in TEST_F() local
270 compileAssumeSuccess(shaderString); in TEST_F()
284 const std::string &shaderString = in TEST_F() local
290 compileAssumeSuccess(shaderString); in TEST_F()
301 const std::string &shaderString = in TEST_F() local
311 compileAssumeSuccess(shaderString); in TEST_F()
329 const std::string &shaderString = in TEST_F() local
334 compileAssumeSuccess(shaderString); in TEST_F()
346 const std::string &shaderString = in TEST_F() local
352 compileAssumeSuccess(shaderString); in TEST_F()
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H A DPack_Unpack_test.cpp29 const std::string &shaderString = in TEST_F() local
39 compile(shaderString); in TEST_F()
46 const std::string &shaderString = in TEST_F() local
56 compile(shaderString); in TEST_F()
63 const std::string &shaderString = in TEST_F() local
73 compile(shaderString); in TEST_F()
80 const std::string &shaderString = in TEST_F() local
90 compile(shaderString); in TEST_F()
97 const std::string &shaderString = in TEST_F() local
107 compile(shaderString); in TEST_F()
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H A DAppendixALimitations_test.cpp32 const std::string &shaderString = in TEST_F() local
46 if (compile(shaderString)) in TEST_F()
55 const std::string &shaderString = in TEST_F() local
69 if (compile(shaderString)) in TEST_F()
79 const std::string &shaderString = in TEST_F() local
94 if (!compile(shaderString)) in TEST_F()
103 const std::string &shaderString = in TEST_F() local
113 if (compile(shaderString)) in TEST_F()
122 const std::string &shaderString = in TEST_F() local
132 if (compile(shaderString)) in TEST_F()
H A DEmulateGLDrawID_test.cpp30 void CheckCompileFailure(const std::string &shaderString, const char *expectedError = nullptr) in CheckCompileFailure() argument
37 SH_GLSL_COMPATIBILITY_OUTPUT, shaderString, getResources(), in CheckCompileFailure()
62 const std::string shaderString = in TEST_F() local
72 compile(shaderString, compileOptions); in TEST_F()
73 compile("#version 100\n" + shaderString, compileOptions); in TEST_F()
74 compile("#version 300 es\n" + shaderString, compileOptions); in TEST_F()
90 const std::string &shaderString = in TEST_F() local
99 compile(shaderString, compileOptions); in TEST_F()
164 const std::string &shaderString = in TEST_F() local
174 compile(shaderString, compileOptions); in TEST_F()
H A DUnrollFlatten_test.cpp29 void compile(const std::string &shaderString) in compile() argument
35 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile()
94 const std::string &shaderString = in TEST_F() local
113 compile(shaderString); in TEST_F()
131 const std::string &shaderString = in TEST_F() local
159 compile(shaderString); in TEST_F()
169 const std::string &shaderString = in TEST_F() local
197 compile(shaderString); in TEST_F()
213 const std::string &shaderString = in TEST_F() local
227 compile(shaderString); in TEST_F()
H A DQualificationOrderESSL31_test.cpp37 const std::string &shaderString = in TEST_F() local
44 if (!compile(shaderString)) in TEST_F()
61 const std::string &shaderString = in TEST_F() local
67 if (!compile(shaderString)) in TEST_F()
86 const std::string &shaderString = in TEST_F() local
92 if (!compile(shaderString)) in TEST_F()
110 const std::string &shaderString = in TEST_F() local
119 if (!compile(shaderString)) in TEST_F()
138 const std::string &shaderString = in TEST_F() local
147 if (!compile(shaderString)) in TEST_F()
H A DEmulateGLBaseVertexBaseInstance_test.cpp31 void CheckCompileFailure(const std::string &shaderString, in CheckCompileFailure() argument
45 shaderString, getResources(), options, &translatedCode, &infoLog); in CheckCompileFailure()
70 const std::string shaderString = in TEST_F() local
81 compile(shaderString, compileOptions); in TEST_F()
87 const std::string shaderString = in TEST_F() local
98 CheckCompileFailure(shaderString, "extension is not supported", &compileOptions); in TEST_F()
114 const std::string &shaderString = in TEST_F() local
125 compile(shaderString, compileOptions); in TEST_F()
232 const std::string &shaderString = in TEST_F() local
248 compile(shaderString, compileOptions); in TEST_F()
H A DPruneUnusedFunctions_test.cpp26 void compile(const std::string &shaderString) in compile() argument
30 MatchOutputCodeTest::compile(shaderString, compileOptions); in compile()
37 const std::string &shaderString = in TEST_F() local
46 compile(shaderString); in TEST_F()
54 const std::string &shaderString = in TEST_F() local
60 compile(shaderString); in TEST_F()
68 const std::string &shaderString = in TEST_F() local
77 compile(shaderString); in TEST_F()
H A DSamplerVideoWEBGL_test.cpp36 const std::string &shaderString = in TEST_F() local
44 if (compile(shaderString)) in TEST_F()
55 const std::string &shaderString = in TEST_F() local
65 if (compile(shaderString)) in TEST_F()
74 const std::string &shaderString = in TEST_F() local
83 if (!compile(shaderString)) in TEST_F()
92 const std::string &shaderString = in TEST_F() local
103 if (!compile(shaderString)) in TEST_F()
H A DWGSLOutput_test.cpp43 const std::string &shaderString = in TEST_F() local
175 compile(shaderString); in TEST_F()
181 const std::string &shaderString = in TEST_F() local
340 compile(shaderString); in TEST_F()
346 const std::string &shaderString = in TEST_F() local
384 compile(shaderString); in TEST_F()
390 const std::string &shaderString = in TEST_F() local
450 compile(shaderString); in TEST_F()

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