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Searched refs:shaderResourceView (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/ganesh/d3d/
H A DGrD3DTextureRenderTarget.cpp19 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
28 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget()
48 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
54 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget()
64 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
74 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget()
93 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
100 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget()
132 const GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTextureRenderTarget() local
157 shaderResourceView, in MakeNewTextureRenderTarget()
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H A DGrD3DTexture.cpp22 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument
28 , fShaderResourceView(shaderResourceView) { in GrD3DTexture()
38 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument
45 , fShaderResourceView(shaderResourceView) { in GrD3DTexture()
58 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument
64 , fShaderResourceView(shaderResourceView) { in GrD3DTexture()
85 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTexture() local
89 shaderResourceView, in MakeNewTexture()
110 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeWrappedTexture() local
114 shaderResourceView, mipmapStatus, cacheable, in MakeWrappedTexture()
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H A DGrD3DTexture.h45 D3D12_CPU_DESCRIPTOR_HANDLE shaderResourceView() { return fShaderResourceView.fHandle; } in shaderResourceView() function
54 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
75 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
80 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
H A DGrD3DTextureRenderTarget.h63 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
77 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
87 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
101 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
H A DGrD3DPipelineState.cpp108 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
116 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
125 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()