Searched refs:shaderResourceView (Results 1 – 5 of 5) sorted by relevance
/aosp_15_r20/external/skia/src/gpu/ganesh/d3d/ |
H A D | GrD3DTextureRenderTarget.cpp | 19 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 28 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget() 48 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 54 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget() 64 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 74 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget() 93 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 100 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus, label) in GrD3DTextureRenderTarget() 132 const GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTextureRenderTarget() local 157 shaderResourceView, in MakeNewTextureRenderTarget() [all …]
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H A D | GrD3DTexture.cpp | 22 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument 28 , fShaderResourceView(shaderResourceView) { in GrD3DTexture() 38 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument 45 , fShaderResourceView(shaderResourceView) { in GrD3DTexture() 58 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument 64 , fShaderResourceView(shaderResourceView) { in GrD3DTexture() 85 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTexture() local 89 shaderResourceView, in MakeNewTexture() 110 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeWrappedTexture() local 114 shaderResourceView, mipmapStatus, cacheable, in MakeWrappedTexture() [all …]
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H A D | GrD3DTexture.h | 45 D3D12_CPU_DESCRIPTOR_HANDLE shaderResourceView() { return fShaderResourceView.fHandle; } in shaderResourceView() function 54 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 75 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 80 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
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H A D | GrD3DTextureRenderTarget.h | 63 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 77 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 87 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 101 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
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H A D | GrD3DPipelineState.cpp | 108 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures() 116 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures() 125 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
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