Searched refs:shaderProgramsToRestore (Results 1 – 1 of 1) sorted by relevance
1350 ResourceSet &shaderProgramsToRestore = trackedShaderPrograms.getResourcesToRestore(); in MaybeResetResources() local1402 for (const GLuint id : shaderProgramsToRestore) in MaybeResetResources()1659 ResourceSet &shaderProgramsToRestore = trackedShaderPrograms.getResourcesToRestore(); in ProgramNeedsReset() local1660 if (shaderProgramsToRestore.count(programID.value) != 0) in ProgramNeedsReset()