Searched refs:shaderProgramToDelete (Results 1 – 1 of 1) sorted by relevance
1373 for (const GLuint &shaderProgramToDelete : shaderProgramsToDelete) in MaybeResetResources() local1375 if (resourceTracker->getShaderProgramType({shaderProgramToDelete}) == in MaybeResetResources()1378 out << " glDeleteShader(gShaderProgramMap[" << shaderProgramToDelete in MaybeResetResources()1383 ASSERT(resourceTracker->getShaderProgramType({shaderProgramToDelete}) == in MaybeResetResources()1385 out << " glDeleteProgram(gShaderProgramMap[" << shaderProgramToDelete in MaybeResetResources()