Searched refs:shaderProgramID (Results 1 – 2 of 2) sorted by relevance
245 void onShaderProgramAccess(gl::ShaderProgramID shaderProgramID);
8376 for (gl::ShaderProgramID shaderProgramID : shaderProgramIDs) in maybeCapturePreCallUpdates() local8378 mResourceTracker.onShaderProgramAccess(shaderProgramID); in maybeCapturePreCallUpdates()8383 MarkResourceIDActive(ResourceIDType::ShaderProgram, shaderProgramID.value, in maybeCapturePreCallUpdates()9445 void ResourceTracker::onShaderProgramAccess(gl::ShaderProgramID shaderProgramID) in onShaderProgramAccess() argument9447 mMaxShaderPrograms = std::max(mMaxShaderPrograms, shaderProgramID.value + 1); in onShaderProgramAccess()