Searched refs:shaderIsShaderOrProgram (Results 1 – 1 of 1) sorted by relevance
2168 bool shaderIsShaderOrProgram = ctx->m_shared->isShaderOrProgramObject(shader); in s_glAttachShader() local2172 SET_ERROR_IF(!shaderIsShaderOrProgram, GL_INVALID_VALUE); in s_glAttachShader()2186 bool shaderIsShaderOrProgram = ctx->m_shared->isShaderOrProgramObject(shader); in s_glDetachShader() local2190 SET_ERROR_IF(!shaderIsShaderOrProgram, GL_INVALID_VALUE); in s_glDetachShader()