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Searched refs:shaderImageTypeStr (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageAtomicOperationTests.cpp453 const string shaderImageTypeStr = getShaderImageType(format, imageType); in AddFillReadShader() local
461 "#version 450\n" + extensions + "precision highp " + shaderImageTypeStr + in AddFillReadShader()
466 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader()
488 "#version 450\n" + extensions + "precision highp " + shaderImageTypeStr + in AddFillReadShader()
493 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader()
519 extensions + "precision highp " + shaderImageTypeStr + in AddFillReadShader()
524 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader()
840 const string shaderImageTypeStr = getShaderImageType(m_format, m_imageType); in initPrograms() local
853 source += "precision highp " + shaderImageTypeStr + in initPrograms()
858 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in initPrograms()
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/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp1344 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); in iterate() local
1370 shaderImageTypeStr + in iterate()
1375 … shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n" + in iterate()
1633 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); in iterate() local
1643 shaderImageTypeStr + in iterate()
1648 …haderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + in iterate()
1651 …aderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + in iterate()
2321 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate() local
2332 shaderImageTypeStr + in iterate()
2337 … shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n" + in iterate()
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