Searched refs:shaderImageTypeStr (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageAtomicOperationTests.cpp | 453 const string shaderImageTypeStr = getShaderImageType(format, imageType); in AddFillReadShader() local 461 "#version 450\n" + extensions + "precision highp " + shaderImageTypeStr + in AddFillReadShader() 466 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader() 488 "#version 450\n" + extensions + "precision highp " + shaderImageTypeStr + in AddFillReadShader() 493 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader() 519 extensions + "precision highp " + shaderImageTypeStr + in AddFillReadShader() 524 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader() 840 const string shaderImageTypeStr = getShaderImageType(m_format, m_imageType); in initPrograms() local 853 source += "precision highp " + shaderImageTypeStr + in initPrograms() 858 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in initPrograms() [all …]
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderImageLoadStoreTests.cpp | 1344 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); in iterate() local 1370 shaderImageTypeStr + in iterate() 1375 … shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n" + in iterate() 1633 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); in iterate() local 1643 shaderImageTypeStr + in iterate() 1648 …haderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + in iterate() 1651 …aderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + in iterate() 2321 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate() local 2332 shaderImageTypeStr + in iterate() 2337 … shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n" + in iterate() [all …]
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