Searched refs:shaderImageFormatStr (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageAtomicOperationTests.cpp | 452 const string shaderImageFormatStr = getShaderImageFormatQualifier(format); in AddFillReadShader() local 466 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader() 493 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader() 524 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader() 839 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local 858 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in initPrograms() 969 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local 989 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in initPrograms() 992 shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + in initPrograms()
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderImageLoadStoreTests.cpp | 1342 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local 1375 … shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n" + in iterate() 1631 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local 1648 …shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr… in iterate() 1651 …shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeSt… in iterate() 2320 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local 2337 … shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n" + in iterate() 2339 … "layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + in iterate() 2777 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local 2794 … shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n" + in iterate() [all …]
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