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Searched refs:shaderImageFormatStr (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageAtomicOperationTests.cpp452 const string shaderImageFormatStr = getShaderImageFormatQualifier(format); in AddFillReadShader() local
466 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader()
493 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader()
524 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in AddFillReadShader()
839 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local
858 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in initPrograms()
969 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local
989 shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + in initPrograms()
992 shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + in initPrograms()
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp1342 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
1375shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n" + in iterate()
1631 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local
1648shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr… in iterate()
1651shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeSt… in iterate()
2320 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2337shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n" + in iterate()
2339 … "layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + in iterate()
2777 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2794shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_results;\n" + in iterate()
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