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Searched refs:setSimplePixelTextureAndSampler (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.cpp904 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in swizzleTexture()
1034 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyTexture()
1037 stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler); in copyTexture()
1132 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyDepth()
H A DStateManager11.h284 void setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv,
H A DSwapChain11.cpp894 stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler); in copyOffscreenToBackbuffer()
H A DStateManager11.cpp2646 void StateManager11::setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv, in setSimplePixelTextureAndSampler() function in rx::StateManager11