Home
last modified time | relevance | path

Searched refs:setInputLayout (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.cpp891 stateManager->setInputLayout(support.inputLayout); in swizzleTexture()
1018 stateManager->setInputLayout(support.inputLayout); in copyTexture()
1120 stateManager->setInputLayout(&mQuad2DIL.getObj()); in copyDepth()
1725 stateManager->setInputLayout(nullptr); in resolveDepth()
1901 stateManager->setInputLayout(nullptr); in resolveStencil()
H A DPixelTransfer11.cpp206 stateManager->setInputLayout(nullptr); in copyBufferToTexture()
H A DStateManager11.h247 void setInputLayout(const d3d11::InputLayout *inputLayout);
H A DClear11.cpp708 stateManager->setInputLayout(il); in clearFramebuffer()
H A DSwapChain11.cpp883 stateManager->setInputLayout(&mPassThroughIL); in copyOffscreenToBackbuffer()
H A DStateManager11.cpp2155 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout() function in rx::StateManager11