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Searched refs:select_shader_variant (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp1062 select_shader_variant(struct d3d12_selection_context *sel_ctx, d3d12_shader_selector *sel, in select_shader_variant() function
1518 select_shader_variant(&sel_ctx, stages[PIPE_SHADER_VERTEX], nullptr, next); in d3d12_select_shader_variants()
1523 select_shader_variant(&sel_ctx, stages[PIPE_SHADER_TESS_CTRL], prev, next); in d3d12_select_shader_variants()
1528 select_shader_variant(&sel_ctx, stages[PIPE_SHADER_TESS_EVAL], prev, next); in d3d12_select_shader_variants()
1533 select_shader_variant(&sel_ctx, stages[PIPE_SHADER_GEOMETRY], prev, next); in d3d12_select_shader_variants()
1537 select_shader_variant(&sel_ctx, stages[PIPE_SHADER_FRAGMENT], prev, nullptr); in d3d12_select_shader_variants()
1558 select_shader_variant(&sel_ctx, ctx->compute_state, nullptr, nullptr); in d3d12_select_compute_shader_variants()