Searched refs:selectViewInNvGLSLVertexShader (Results 1 – 9 of 9) sorted by relevance
253 compileOptions.selectViewInNvGLSLVertexShader = true; in main()343 compileOptions.selectViewInNvGLSLVertexShader = false; in main()
142 const bool selectView = compileOptions.selectViewInNvGLSLVertexShader; in DeclareAndInitBuiltinsForInstancedMultiview()
106 options.useUnusedStandardSharedBlocks || options.selectViewInNvGLSLVertexShader; in LLVMFuzzerTestOneInput()
222 options->selectViewInNvGLSLVertexShader = true; in compile()
135 mMultiviewCompileOptions.selectViewInNvGLSLVertexShader = true;
132 mMultiviewCompileOptions.selectViewInNvGLSLVertexShader = true;
1044 compileOptions.selectViewInNvGLSLVertexShader = true; in TEST_F()
318 uint64_t selectViewInNvGLSLVertexShader : 1; member
1577 if (isVertexShader && compileOptions.selectViewInNvGLSLVertexShader) in EmitMultiviewGLSL()