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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp4593 std::string sampling_fragment_shader_source; local
4606 …ingFragmentShaderCode(format.m_sampler_type, m_sampling_function, sampling_fragment_shader_source);
4620 sampling_fragment_shader.init(gl, GL_FRAGMENT_SHADER, sampling_fragment_shader_source, &test);