Searched refs:same_thread_count (Results 1 – 2 of 2) sorted by relevance
45 bool same_thread_count = shader->key.ge.opt.same_patch_vertices; in si_llvm_ls_build_end() local48 if (ctx->screen->info.gfx_level < GFX9 || (shader->is_monolithic && !same_thread_count)) in si_llvm_ls_build_end()77 if (same_thread_count) { in si_llvm_ls_build_end()
390 bool same_thread_count) in si_build_wrapper_function() argument401 if (same_thread_count) { in si_build_wrapper_function()421 if (same_thread_count) { in si_build_wrapper_function()477 if (ctx->stage == MESA_SHADER_TESS_CTRL && !same_thread_count) in si_build_wrapper_function()857 bool same_thread_count = shader->key.ge.opt.same_patch_vertices; in si_llvm_compile_shader() local858 si_build_wrapper_function(&ctx, parts, same_thread_count); in si_llvm_compile_shader()