Searched refs:s_glCheckFramebufferStatus (Results 1 – 2 of 2) sorted by relevance
482 static GLenum s_glCheckFramebufferStatus(void* self,
3305 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus() function in GL2Encoder5104 …SET_ERROR_IF(ctx->s_glCheckFramebufferStatus(ctx, GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, GL_I… in s_glReadPixels()5110 ctx->s_glCheckFramebufferStatus(ctx, GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { in s_glReadPixels()