H A D | gl4cDirectStateAccessTexturesTests.cpp | 898 …{{s_fragment_shader_head, variable_declaration, s_fragment_shader_tail}, 3, GL_FRAGMENT_SHADER, 0}… in PrepareProgram() 1361 const glw::GLchar *BufferTest<T, S, N>::s_fragment_shader_head = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BufferTest<T, S, N> 2078 {{s_fragment_shader_head, variable_declaration, tail}, 3, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 2439 const glw::GLchar *StorageAndSubImageTest<T, S, N, D, I>::s_fragment_shader_head = member in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest<T, S, N, D, I> 3490 {{s_fragment_shader_head, variable_declaration, tail}, 3, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 3968 const glw::GLchar *StorageMultisampleTest<T, S, N, D>::s_fragment_shader_head = member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest<T, S, N, D>
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