/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackTests.hpp | 86 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::APIErrors 266 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::LinkingErrors 304 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::Limits 920 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFB 992 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback 1058 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBStream 1117 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved 1177 static const glw::GLchar *s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBInstanced
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H A D | gl3cTransformFeedbackTests.cpp | 227 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate() 230 …ontext.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader_with_output, s_fragment_shader, in iterate() 235 s_fragment_shader, NULL, 0, GL_SEPARATE_ATTRIBS); in iterate() 243 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate() 252 …m_tessellation_evaluation_shader, s_vertex_shader_without_output, s_fragment_shader, &m_varying_na… in iterate() 1740 const glw::GLchar *gl3cts::TransformFeedback::APIErrors::s_fragment_shader = "#version 130\n" member in gl3cts::TransformFeedback::APIErrors 1819 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, NULL, s_fragment_shader, in testNoVertexNoGeometry() 1864 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testInvalidVarying() 1911 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testRepeatedVarying() 2006 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testTooManyVaryings() [all …]
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H A D | gl4cDirectStateAccessTests.hpp | 397 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest 592 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest 780 static const glw::GLchar *s_fragment_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest 1085 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest 2180 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 3620 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest 4107 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 4161 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 4215 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 4300 static const glw::GLchar *s_fragment_shader; member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest [all …]
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H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 317 } shader[] = {{vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in BuildProgram() 781 const glw::GLchar EnableDisableAttributesTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 885 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 1222 const glw::GLchar ElementBufferTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 1332 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 1758 const glw::GLchar VertexBuffersTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 1962 {{s_fragment_shader, DE_NULL, DE_NULL}, 1, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 2548 const glw::GLchar *AttributeFormatTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest 2651 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 2972 const glw::GLchar AttributeBindingTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest [all …]
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H A D | gl4cContextFlushControlTests.cpp | 560 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in createProgram() 675 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_fragment_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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H A D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 667 m_spo_f = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, &s_fragment_shader); in prepareShaderPrograms() 857 const glw::GLchar *FunctionalTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
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H A D | gl4cContextFlushControlTests.hpp | 171 …static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code (setup vec4(1.0) as… member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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H A D | gl4cConditionalRenderInvertedTests.cpp | 369 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in createProgram() 722 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_fragment_shader[] = "#versio… member in gl4cts::ConditionalRenderInverted::FunctionalTest
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H A D | gl4cConditionalRenderInvertedTests.hpp | 192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
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H A D | gl4cDirectStateAccessSamplersTests.cpp | 613 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in prepareProgram() 939 const glw::GLchar FunctionalTest::s_fragment_shader[] = member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
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H A D | gl4cDirectStateAccessXFBTests.cpp | 1708 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in prepareProgram() 2089 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
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H A D | gl4cDirectStateAccessQueriesTests.cpp | 1773 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in prepareProgram() 2116 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
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H A D | gl4cDirectStateAccessBuffersTests.cpp | 5038 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 5205 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in BuildProgram()
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H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7370 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in PrepareProgram() 7847 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 7174 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in CreateProgram() 7630 const glw::GLchar *BindUnitTest::s_fragment_shader = member in gl4cts::DirectStateAccess::Textures::BindUnitTest
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayETC2Support.cpp | 149 … } shader[] = {{s_vertex_shader, GL_VERTEX_SHADER, 0}, {s_fragment_shader, GL_FRAGMENT_SHADER, 0}}; in prepareProgram() 426 const glw::GLchar TextureCubeMapArrayETC2Support::s_fragment_shader[] = member in glcts::TextureCubeMapArrayETC2Support
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H A D | esextcTextureCubeMapArrayETC2Support.hpp | 61 static const glw::GLchar s_fragment_shader[]; member in glcts::TextureCubeMapArrayETC2Support
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