Searched refs:rq_variable_create (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/mesa3d/src/amd/vulkan/nir/ |
H A D | radv_nir_lower_ray_queries.c | 29 rq_variable_create(void *ctx, nir_shader *shader, unsigned array_length, const struct glsl_type *ty… in rq_variable_create() function 170 result.origin = rq_variable_create(ctx, shader, array_length, vec3_type, VAR_NAME("_origin")); in init_ray_query_traversal_vars() 171 …result.direction = rq_variable_create(ctx, shader, array_length, vec3_type, VAR_NAME("_direction")… in init_ray_query_traversal_vars() 173 …result.bvh_base = rq_variable_create(ctx, shader, array_length, glsl_uint64_t_type(), VAR_NAME("_b… in init_ray_query_traversal_vars() 174 …result.stack = rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_stack")); in init_ray_query_traversal_vars() 175 …result.top_stack = rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_top_… in init_ray_query_traversal_vars() 177 … rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_stack_low_watermark")); in init_ray_query_traversal_vars() 178 …result.current_node = rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_c… in init_ray_query_traversal_vars() 179 …result.previous_node = rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_… in init_ray_query_traversal_vars() 181 … rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_instance_top_node")); in init_ray_query_traversal_vars() [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_nir_lower_ray_queries.c | 23 rq_variable_create(void *ctx, nir_shader *shader, unsigned array_length, in rq_variable_create() function 165 result.origin = rq_variable_create(ctx, shader, array_length, vec3_type, VAR_NAME("_origin")); in init_ray_query_traversal_vars() 167 rq_variable_create(ctx, shader, array_length, vec3_type, VAR_NAME("_direction")); in init_ray_query_traversal_vars() 170 rq_variable_create(ctx, shader, array_length, glsl_uint64_t_type(), VAR_NAME("_bvh_base")); in init_ray_query_traversal_vars() 172 rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_current_node")); in init_ray_query_traversal_vars() 174 rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_stack_base")); in init_ray_query_traversal_vars() 175 …result.stack_ptr = rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_stac… in init_ray_query_traversal_vars() 176 …result.stack = rq_variable_create(ctx, shader, array_length, glsl_array_type(glsl_uint_type(), 24 … in init_ray_query_traversal_vars() 189 rq_variable_create(ctx, shader, array_length, glsl_uint_type(), VAR_NAME("_primitive_id")); in init_ray_query_intersection_vars() 190 result.geometry_id_and_flags = rq_variable_create(ctx, shader, array_length, glsl_uint_type(), in init_ray_query_intersection_vars() [all …]
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