Searched refs:roundGLfloatToNearestIntegerHalfUp (Results 1 – 6 of 6) sorted by relevance
1250 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(expected); in verifyFloat()1280 const glw::GLint64 refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(expected); in verifyFloat()1300 const glw::GLuint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLuint>(expected); in verifyFloat()1390 const glw::GLint refValue = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(maxValue); in verifyFloatMax()1414 const glw::GLint64 refValue = roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(maxValue); in verifyFloatMax()1607 … const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(expected[ndx]); in verifyFloatVec4()1639 … const glw::GLuint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLuint>(expected[ndx]); in verifyFloatVec4()1744 … const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(validLow[ndx]); in verifyNormalizedI32Vec4()
61 T roundGLfloatToNearestIntegerHalfUp(float val) in roundGLfloatToNearestIntegerHalfUp() function
281 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat()402 … const GLint testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min), in verifyFloatRange()446 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat()567 …const GLint64 testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(mi… in verifyFloatRange()
116 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat()
314 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat()441 … const GLint testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min), in verifyFloatRange()501 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat()628 …const GLint64 testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(mi… in verifyFloatRange()
400 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx))) in verifyState()415 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState()450 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx))) in verifyState()465 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx)); in verifyState()