Searched refs:roundGLfloatToNearestIntegerHalfDown (Results 1 – 6 of 6) sorted by relevance
1249 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected); in verifyFloat()1279 … const glw::GLint64 refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(expected); in verifyFloat()1299 const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected); in verifyFloat()1336 const glw::GLint refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(minValue); in verifyFloatMin()1360 const glw::GLint64 refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(minValue); in verifyFloatMin()1606 … const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected[ndx]); in verifyFloatVec4()1638 … const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected[ndx]); in verifyFloatVec4()1743 … const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(validHigh[ndx]); in verifyNormalizedI32Vec4()
74 T roundGLfloatToNearestIntegerHalfDown(float val) in roundGLfloatToNearestIntegerHalfDown() function
315 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()442 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)}; in verifyFloatRange()466 …const GLint referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference… in verifyFloatGreaterOrEqual()502 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat()629 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)}; in verifyFloatRange()653 …const GLint64 referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(refer… in verifyFloatGreaterOrEqual()
282 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()403 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)}; in verifyFloatRange()447 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat()568 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)}; in verifyFloatRange()
117 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()
398 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) && in verifyState()413 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState()448 …StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) && in verifyState()463 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)); in verifyState()