Searched refs:resolveDirection (Results 1 – 2 of 2) sorted by relevance
295 void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { in bindForResolve() argument303 if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { in bindForResolve()307 SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); in bindForResolve()
2577 ResolveDirection resolveDirection, in resolveRenderFBOs() argument2580 rt->bindForResolve(resolveDirection); in resolveRenderFBOs()2589 SkASSERT(resolveDirection != ResolveDirection::kSingleToMSAA); in resolveRenderFBOs()2617 bool readBufferIsMSAA = resolveDirection == ResolveDirection::kMSAAToSingle; in resolveRenderFBOs()