Searched refs:reset_queries_shaders (Results 1 – 2 of 2) sorted by relevance
395 device->reset_queries_shaders = in pvr_device_create_compute_query_programs()397 sizeof(*device->reset_queries_shaders) * core_count, in pvr_device_create_compute_query_programs()400 if (!device->reset_queries_shaders) { in pvr_device_create_compute_query_programs()408 device->reset_queries_shaders); in pvr_device_create_compute_query_programs()415 vk_free(&device->vk.alloc, device->reset_queries_shaders); in pvr_device_create_compute_query_programs()442 &device->reset_queries_shaders[i]); in pvr_device_destroy_compute_query_programs()446 vk_free(&device->vk.alloc, device->reset_queries_shaders); in pvr_device_destroy_compute_query_programs()533 query_prog = &device->reset_queries_shaders[buffer_count - 1]; in pvr_add_query_program()
193 struct pvr_compute_query_shader *reset_queries_shaders; member