Searched refs:require_gpu_shader5 (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cArrayOfArraysTests.hpp | 279 bool require_gpu_shader5 = false); 286 … bool delete_generated_objects, bool require_gpu_shader5); 294 … bool delete_generated_objects, bool require_gpu_shader5);
|
H A D | es31cArrayOfArraysTests.cpp | 594 bool require_gpu_shader5) in compile_shader_and_get_compilation_result() argument 624 if (require_gpu_shader5) in compile_shader_and_get_compilation_result() 912 bool require_gpu_shader5) in execute_positive_test() argument 921 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 932 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1106 bool require_gpu_shader5) in execute_positive_test() argument 1118 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1129 geometry_shader_source, TestCaseBase<API>::GEOMETRY_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1140 …ss_eval_shader_source, TestCaseBase<API>::TESSELATION_EVALUATION_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1151 … tess_ctrl_shader_source, TestCaseBase<API>::TESSELATION_CONTROL_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() [all …]
|