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Searched refs:require_gpu_shader5 (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cArrayOfArraysTests.hpp279 bool require_gpu_shader5 = false);
286 … bool delete_generated_objects, bool require_gpu_shader5);
294 … bool delete_generated_objects, bool require_gpu_shader5);
H A Des31cArrayOfArraysTests.cpp594 bool require_gpu_shader5) in compile_shader_and_get_compilation_result() argument
624 if (require_gpu_shader5) in compile_shader_and_get_compilation_result()
912 bool require_gpu_shader5) in execute_positive_test() argument
921 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
932 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1106 bool require_gpu_shader5) in execute_positive_test() argument
1118 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1129 geometry_shader_source, TestCaseBase<API>::GEOMETRY_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1140 …ss_eval_shader_source, TestCaseBase<API>::TESSELATION_EVALUATION_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1151 … tess_ctrl_shader_source, TestCaseBase<API>::TESSELATION_CONTROL_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
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