Searched refs:renderThreadWithThisPuidExists (Results 1 – 1 of 1) sorted by relevance
1492 bool renderThreadWithThisPuidExists = false; in cleanupProcGLObjects() local1495 renderThreadWithThisPuidExists = false; in cleanupProcGLObjects()1497 [puid, &renderThreadWithThisPuidExists](RenderThreadInfo* i) { in cleanupProcGLObjects()1499 renderThreadWithThisPuidExists = true; in cleanupProcGLObjects()1503 } while (renderThreadWithThisPuidExists); in cleanupProcGLObjects()